3D Technical Artist (Animation & Game Feel) (remote)
HyperVR Games
- Trabalho remoto
What are you working on?
- Genres: Action, Casual
- Platforms: VR
HyperVR Games is a VR gaming studio and publisher, founded in 2021.
We develop games in the casual simulator genre, offering a high-quality immersive experience for a wide audience.
We are one of the top developers and publishers on the market.
Our goal is to continue growing as a developer and publisher, bringing on more talent together, expanding our ecosystem, and strengthening our presence in the niche, ultimately becoming a leading VR player.
Our in-house game “Shave & Stuff” was awarded a “Best in Play” title by the Game Developers Conference 2023 and was released on Meta Quest, Pico, and Steam.
And do not miss our latest title "Shop & Stuff" to enjoy while playing!
We are looking for a hands-on 3D Technical Artist with a strong technical mindset who can go beyond asset creation and significantly improve how scenes, characters, and interactions feel inside Unity.
If you are passionate about gaming, enjoy a pro-active startup vibe, are always on the lookout for generating and trying out new crazy ideas - let's have a chat!
For which tasks (responsibilities)?
Improve scene quality directly inside Unity.
Enhance gameplay feel through animation, rigging, color, contrast, and visual accents.
Improve character behavior and presentation via animation.
Identify weak areas in scenes and propose practical improvements.
Optimize and refine technical setup of visual content.
Work on rigging, skeletal setup, and animation integration.
Improve environment readability, composition, and atmosphere.
Translate gameplay needs into strong visual execution.
Support and mentor other artists when needed.
Raise overall visual and technical quality of prototypes.
What kind of professional are we looking for?
Fluent English (spoken and written).
4+ years of experience in game development.
Strong skills in 3D software (Blender, 3ds Max, or equivalent).
Solid Unity experience:
Scene setup, prefabs, materials, lighting, colliders.
Strong understanding of rigging and skeletal animation.
Experience integrating and improving animations in Unity.
Ability to create and refine contextual animations.
Understanding of technical art fundamentals:
Shaders, materials, optimization, scene readability.
Strong sense of color, contrast, accents, and visual hierarchy.
Ability to improve scene composition and atmosphere.
Understanding of physics behavior and interaction feel.
Ability to work directly in Unity and solve problems independently
Basic programming knowledge for technical setup and iteration.
Nice to have:
Shader Graph or custom shader experience.
VFX / particle systems experience.
VR development experience.
Gameplay prototyping experience.
Video editing / presentation skills.
Experience with blendshapes and facial animation systems.
What is important for us in a person?
High ownership and accountability.
Practical, solution-oriented mindset.
Open to feedback and iteration.
Proactive and self-driven.
Comfortable with ambiguity.
Curious and willing to experiment.
Focused on improving product quality, not just completing tasks.
Passionate gamer.
What are the conditions and bonuses?
Opportunity to work on high-performing projects and bring your vision into new titles;
Paid vacations: 20 working days per year (according to the labor legislation of Latvia);
Company events and team-building activities.
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