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3D Technical Artist (Animation & Game Feel) (remote)

HyperVR Games

Home office
  • Trabalho remoto

What are you working on?
  • Genres: Action, Casual
  • Platforms: VR

HyperVR Games is a VR gaming studio and publisher, founded in 2021.

We develop games in the casual simulator genre, offering a high-quality immersive experience for a wide audience.

We are one of the top developers and publishers on the market.

Our goal is to continue growing as a developer and publisher, bringing on more talent together, expanding our ecosystem, and strengthening our presence in the niche, ultimately becoming a leading VR player.

Our in-house game “Shave & Stuff” was awarded a “Best in Play” title by the Game Developers Conference 2023 and was released on Meta Quest, Pico, and Steam.

And do not miss our latest title "Shop & Stuff" to enjoy while playing!

We are looking for a hands-on 3D Technical Artist with a strong technical mindset who can go beyond asset creation and significantly improve how scenes, characters, and interactions feel inside Unity.

If you are passionate about gaming, enjoy a pro-active startup vibe, are always on the lookout for generating and trying out new crazy ideas - let's have a chat!

For which tasks (responsibilities)?

  • Improve scene quality directly inside Unity.

  • Enhance gameplay feel through animation, rigging, color, contrast, and visual accents.

  • Improve character behavior and presentation via animation.

  • Identify weak areas in scenes and propose practical improvements.

  • Optimize and refine technical setup of visual content.

  • Work on rigging, skeletal setup, and animation integration.

  • Improve environment readability, composition, and atmosphere.

  • Translate gameplay needs into strong visual execution.

  • Support and mentor other artists when needed.

  • Raise overall visual and technical quality of prototypes.

What kind of professional are we looking for?

  • Fluent English (spoken and written).

  • 4+ years of experience in game development.

  • Strong skills in 3D software (Blender, 3ds Max, or equivalent).

  • Solid Unity experience:

    • Scene setup, prefabs, materials, lighting, colliders.

  • Strong understanding of rigging and skeletal animation.

  • Experience integrating and improving animations in Unity.

  • Ability to create and refine contextual animations.

  • Understanding of technical art fundamentals:

    • Shaders, materials, optimization, scene readability.

  • Strong sense of color, contrast, accents, and visual hierarchy.

  • Ability to improve scene composition and atmosphere.

  • Understanding of physics behavior and interaction feel.

  • Ability to work directly in Unity and solve problems independently

  • Basic programming knowledge for technical setup and iteration.

Nice to have:

  • Shader Graph or custom shader experience.

  • VFX / particle systems experience.

  • VR development experience.

  • Gameplay prototyping experience.

  • Video editing / presentation skills.

  • Experience with blendshapes and facial animation systems.

What is important for us in a person?

  • High ownership and accountability.

  • Practical, solution-oriented mindset.

  • Open to feedback and iteration.

  • Proactive and self-driven.

  • Comfortable with ambiguity.

  • Curious and willing to experiment.

  • Focused on improving product quality, not just completing tasks.

  • Passionate gamer.

What are the conditions and bonuses?

  • Opportunity to work on high-performing projects and bring your vision into new titles;

  • Paid vacations: 20 working days per year (according to the labor legislation of Latvia);

  • Company events and team-building activities.

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